Game files change all the time. Skins, maps, sound. Fast updates matter. With @Walrus 🦭/acc (WAL), a studio can store each big file as many small chunks. A chunk is just a tiny piece of a file.
I used to think every patch had to ship the whole pack again. Then I saw how slow that feels on bad net. Well… if only 2 chunks change, you move 2 chunks. The rest stays put.
That means less wait, less strain, and fewer “why is this 8GB?” rants. Walrus acts like a smart locker room: swap one jersey, not the whole team. For live games, that speed keeps play smooth and fair.
@Walrus 🦭/acc #Walrus $WAL #Web3


WAL
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