Gaming is not a niche. It is one of the largest digital economies on th Earth. But still players don't own assets, Developers control inflation moreover Economies reset overnight.
PLAYER PARTICIPATE BUT NEVER POSSESSES.
#Vanar introduces programmable scarcity and transferable ownership into the world.
That change the behaviour. Because when assets are portable, markets emerge. When market emerge, value compound.
When value compound, ecosystem self expand.
Gaming becomes the first large-scale behaviour test of digital sovereignty.
$VANRY completely changed it. It is like if you have an Armor or Sword in a game actually you have a licence but you can not sell lease or transfer it. Vanar make it possible. Now your digital assets hold real value. You hold it you can transfer it, you verify the scarcity, you decide it's destiney not the server.
Vanar's role is not to create the game.
It is to create the economic rails beneath them. Once ownership become habit,
Going back to rented digital lives becomes unthinkable.
