Can Vanar Chain make game fees boring even when the network is busy?
Can a studio budget user actions before the market gets noisy?Vanar Chain bets fixed, predictable fees beat auction-style gas for mainstream apps.Users don’t bid up gas. The whitepaper describes a fixed-fee model with first-come, first-served ordering validators include transactions in the order they hit the mempool.Vanar proposes ~3s blocks and a 30M gas limit. Docs add fixed fee tiers by transaction size: small actions (transfer, swap, mint, stake, bridge) stay in the lowest tier around a tiny USD-equivalent fee, while block-heavy transactions jump to much higher tiers to deter abuse.
Tradeoff/risk: fixed fees shift the fight from “who pays more” to “who gets in first,” so congestion can still mean delays even if price stays stable.A game runs a 48-hour event with thousands of $0.10 item mints.
If fees spike, the event dies.If timing stretches, players complain but the studio still knows the cost.Studios adopt first for predictable unit economics; it fails if congestion becomes normal.
Pick one: fixed price (A) or guaranteed fast inclusion (B)? @Vanarchain $VANRY #Vanar
