Whether it's about taking advantage or ambushing, or simply looking at the narrative, there's one direction I think we can't avoid this year:

👉 RWA is transitioning from 'financial assets' to 'content and emotional assets'.

Recently, I've been looking at a rather interesting project called @lovevoyage_RWA. Many people might underestimate it at first glance, but the more you break it down, the more you feel that it is one of the more 'serious' lines in Content RWA.

Just sharing my own understanding👇

Many Web3 projects are saying 'we need to attract Web2 traffic', but the reality is:

Web2 has no IP, no users, no payments, and relies entirely on imagination.

LOVEVoyage is different; it comes with the essence of Web2.

The underlying IP is a real-life love travel interactive game:

🎮(Heartfelt Love Journey: Cherry Blossom Edition) (Love Voyage)

• Launching on Steam on August 27, 2025

• Real-life shooting + real-world travel + multiple endings interaction

• Already accumulated hundreds of thousands of real players and fans on the Web2 side

• Belongs to the type of content projects that have already been verified to 'allow microtransactions'

This point is very critical.

It's not PPT, not future planning, but content assets that have already gone through a round of market.

So what has LOVEVoyage done in Web3?

In summary:

Turning the 'ability to continue shooting and producing content in the future' into Content RWA.

LOVEVoyage = The Web3 upgraded version of Heartfelt Love Journey.

Through the WAT protocol, the project has already landed on RWAX, following the 'Content RWA' path.

It's not about moving the game on-chain, but about:

• Shooting plans for the following seasons

• Derivative value of content

• Fan participation and co-creation mechanism

Packaged as a type of content asset that can be observed and priced by the market.

So what is $LOVE for?

I personally prefer to understand it as a collection of three things:

🗳️ Participation certificate

• Who will be the female lead next season

• Is the plot sweet or painful

• How to navigate the branching path

These are no longer just decided by the producers but involve participation through $LOVE voting.

🎟️ Scene pass

• Offline visit slots

• Fan meet-up

• Side content / Special plot unlock

🧩 Medium to long-term governance chips

As the DAO mechanism gradually improves, it will be used for discussions on content direction and cooperation decisions.

The essence is:

Web2's microtransaction logic + Web3's governance and sense of participation.

So why go on RWAX?

Because when the underlying is IP, the core is assets,

What really matters is not telling stories, but:

👉 Is there a market layer for these non-standard contents to be seen?

RWAX, as the market layer for RWA 3.0, is trying to solve exactly this problem.

From debt, housing, and notes, moving towards content and emotions, this path will definitely have controversies, but there will certainly be those who want to try first.

LOVEVoyage at least got one thing right:

It's not just self-talk, but putting content assets in the market for everyone to price and observe together.

To be honest, this is not a path as 'stable as US Treasury bonds.'

Content has cycles, emotions, and fluctuations.

But if RWA really wants to enter 3.0,

Then the 'content-based assets' are likely an unavoidable stop.

You might think it's unnecessary to participate, but it's worth a look.

#LOVEVoyage #心动恋旅 #ContentRWA #RWAxyz #RWA

@Lovevoyage_RWA @RWAX_life