The silence breaks before anyone calls it a problem.
Nothing is on fire. The chain is up. Fees look normal. But a tap lands late enough that the player's thumb comes down again. On Vanar, that second tap is the dangerous one. Not because people are dumb. Because the experience trained them that nothing costs anything... and nothing needs waiting.
Silence is a budget. You burn it in milliseconds.
A consumer chain like Vanar does not get credit for being correct. It gets punished for being noticeable. A live session keeps moving. A scene loads. An avatar snaps to position. Inventory updates. If the system asks for patience, the user treats it like lag. They don't "wait for finality'. They keep interacting and let the backend figure it out.
Vanar has to assume the user won't wait. So the loop has to close before the next tap becomes a second submission.
This is why 'stable' traffic is worse than spikes. Spikes are loud. Everyone is watching. Stable traffic is where teams get sloppy... because nothing screams and the chain still has to stay invisible. Sessions overlap. Background actions stack. State refreshes keep arriving. The system is doing more, but it still needs to look like it's doing nothing.
Then the silence budget starts leaking.

Grafana is calm. Support isn't. Tickets don't say "failed transaction'. They say "it hesitated'. "it froze", "it ignored me". No hashes attached. Just a description of a moment that felt wrong. That's the only telemetry you get from a non-crypto user.
And once users start feeling time, they start creating more load. The retry becomes instinct. Wallet-less flows and gas abstraction make that easy. A slow answer turns into two submissions, then three and the chain ( Vanar ) is now 'fine' in the wrong way... it resolves everything, but it resolves it late enough that behavior already drifted.

Experience-safe finality isn't a feature on Vanar. It is actually the requirement that the user never has to learn what finality is.
You can measure the silence budget in small places... mid-session retries, wallet-less submits that double-fire, scene/inventory state that "catches up" one beat late, ops hunting for a ship window that never opens.
Vanar stays quiet.
That's the problem. @Vanar has to. And you're already spending the last few milliseconds.

