@XAI_GAMES @CZ @Yi He
Dynamic Difficulty: On-Chain Data Driven AI Adjustment
"Riftstorm" introduces an on-chain difficulty curve, with the system reading global player death rates and equipment strength every ten minutes, adjusting monster AI and drop probabilities in real-time. Highly skilled players can compete for rare airdrops through challenge modes, while newcomers experience a smoother beginner phase. Blockchain enables the possibility of "game difficulty self-evolving with the community's real-time status."
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