I couldn’t find an official “Update 10” changelog for DUSK (the retro-FPS by New Blood Interactive) specifically titled that way, but here’s a 10-line summary of the most relevant recent and major changes/features that players commonly associate with big updates (including recent patches, HD/SDK improvements, and community-noted improvements) based on the latest available info: �

Steam Community +1

The DUSK HD visual remaster was released, completely overhauling models, textures, and visuals while preserving the original style. �

Gematsu

The Steam Workshop and basic SDK support were added, letting players make and play custom maps. �

Steam Store

New endless maps and campaign-style community maps have been added via Workshop, including formerly console-exclusive levels. �

Steam Community

The SDK got new entities and scripting controls for creators, expanding modding capability. �

Steam Store

Gameplay quality-of-life fixes have been made, such as UI and technical stability improvements across versions. �

Steam Store

Controller improvements and cross-platform updates were part of ongoing patch support. �

PC Gamer

Multiplayer (DUSKWorld) remains supported with community-curated sessions. �

Steam Store

Visual and environmental enhancements continued to be iterated post-HD launch. �

Steam Store

Modders have enabled importing classic maps from other games (e.g., Doom) using SDK tools. �

Steam Community

The devs have hinted at further full SDK expansion for custom weapons, enemies, and deeper mod support in future releases. �

Steam Store

If you’re looking for the exact patch notes for Update 10 (with numbered changes), that would usually be listed on the game’s official Steam news page or developer announcements. I can fetch those precise notes if you want!#Dusk $DUSK #TrumpEndsShutdown #KevinWarshNominationBullOrBear #TrumpProCrypto #GoldSilverRebound

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