Alte Zahlungssysteme sind nicht gut für Mikrozahlungen. Wenn Sie Geld senden möchten, kann es viel kosten. Manchmal ist der Preis sogar höher als das Geld, das Sie senden. Das bedeutet, dass viele Zahlungen im Internet nicht stattfinden. Mikrozahlungen sind wirklich wichtig für neue Unternehmen, die im Internet tätig sind. Diese Mikrozahlungen sind notwendig, damit sie richtig funktionieren.
Stablecoins sind in dieser Angelegenheit wirklich hilfreich. Wenn Sie Stablecoins über Blockchain-Netzwerke senden, ist es viel günstiger, als die Banksysteme zu nutzen. Zum Beispiel bei Plasma, wenn Sie einige USDT senden möchten, müssen Sie überhaupt keine Gebühren zahlen. Das macht es den Menschen sehr einfach, Zahlungen zu leisten, ohne viel Geld auszugeben. Stablecoins machen kleine Zahlungen einfach und erschwinglich, was sehr nützlich ist.
Stablecoins sind auch programmierbar. Das bedeutet, dass Unternehmen Mikrozahlungen automatisieren und die Kosten noch weiter senken können. Unternehmen können Mitarbeiter, Freiberufler und Mitwirkende der Gig-Economie automatisch und effizient bezahlen. Mit Stablecoins können Unternehmen ihr gesamtes Zahlungssystem auf eine einfache Weise verwalten. @Plasma #Plasma $XPL
The problem that Dusk is solving is not something that you just read about in books. It is an issue that people face every day. This problem has been going on for a time and it is because of all the times that bad people have gotten into computer systems and stolen information. Sometimes people even have their accounts frozen. The systems that traditional finance uses are very complicated. Cost a lot of money to keep running. They use a lot of paper. This makes things very slow. Every time you do something it has to go through people and this means you have to pay more fees and wait even longer.
Then something new came along called blockchains. Blockchains were supposed to make things faster and more open.. They did make some things better.. They also caused some new problems.
Radical transparency is actually a problem. When you use blockchains everyone can see every transaction, every smart contract and every position. This might be okay for people who are just trying things out. For big institutions that deal with important financial things, like securities personal wealth and secret financial data it is a big issue. The people who make rules are always watching other companies are trying to figure out what you are doing and bad people are looking for ways to attack. Radical transparency was supposed to make people trust each other. It actually makes them trust each other less. Radical transparency is not working like it was supposed to.
This is really important now. By the year 2026 real-world assets are worth than 35 billion dollars in tokenized value and there are real people behind these numbers. If a trade is leaked it can quietly take away a persons pension. Privacy is not about hiding things you do wrong it is about keeping peoples livelihoods safe. Dusk understands this from the beginning. It does not just add confidentiality as a thing it makes privacy a part of the system, from the start. It’s not fixing a leak in the pipe it’s redesigning the infrastructure so trust can finally flow again. @Dusk #dusk $DUSK
When people talk about blockchains like Vanar the conversation usually stays on the old topics. People see Vanar as a Layer 1 blockchain. It is like Ethereum so developers do not have to learn things. Vanar keeps the things that work well in Ethereum. It makes the things that do not work well better. This means people can do transactions for money and things get done faster on Vanar. Vanar is also good for things like gaming and metaverse worlds. It is even good, for work that uses a lot of intelligence. Vanar is not really doing anything. It is just making some small changes to make things better.
The Ethereum story is really about making changes instead of completely changing everything. It begins with the basics of Go-Ethereum then makes some adjustments. For example the Ethereum system creates blocks every three seconds, which is a lot faster than waiting around. The Ethereum system also has a limit on gas, which is 30 million per block. The fees for using the Ethereum system are designed to be very predictable so you can expect to pay around half a cent in dollars. This is different from systems where the fees can change a lot depending on the network. The Ethereum consensus, which is the way that the Ethereum system agrees on what's true follows the same idea. It starts with Proof of Authority because this way things can go faster and we have control The idea is to move towards models, like Proof of Reputation or Delegated Proof of Stake as the network gets older and better. This is what will happen when the Proof of Authority is not needed anymore. The network is mature.
This is all about being practical. It is not about saying we are completely changing the blockchain but we are making the blockchain work better. The focus is on making sure the blockchain is stable that it does not cost much and that it has the infrastructure to support things happening in real time on computers without using too much energy or money. Even the idea of being kind to the environment fits with this way of thinking. @Vanarchain #vanar $VANRY
Designing for Reality: Reflections on Vanar as a Long-Lived System.
Vanar is usually explained in terms: it is a blockchain that people can actually use, made by a team that knows about games, movies and products, with popular brands and it has a system that includes games, virtual worlds, artificial intelligence tools and brand support. When people talk about Vanar they usually focus on how big it's many different areas a lot of users and the goal of getting billions of people to use Web3. Vanar is a blockchain that wants to be used by everyone. Vanar has a lot of parts, including games and virtual worlds, which is what makes Vanar interesting. I think that way of looking at it makes sense. It makes it hard to see what the actual problem is with the framing. The framing is what gets in the way. We need to look at the framing and figure out where the real issue is, with the framing itself. When we actually use systems, in the world they tend to fail because they cannot handle the daily work not because they are missing some things. When you have a lot of people using the system you start to worry about whether it will keep working whether you can make changes to it without problems and whether you can keep it running over time. The real question is not whether a system can handle things like games or websites for people but whether it can do all these things reliably over time even when a lot of people are using it at the same time or when people are using it in different ways or when things outside of the system are changing. When we think about how systemsre engineered platforms that people use every day are really tough on blockchain technology. These platforms cannot handle responses, unpredictable costs and obvious failures. If a new financial system on blockchain is down for a while it is not the end of the world.. If a game or a website that people use for fun is down it is a big problem. The same thing is true for websites that companies use to connect with customers. People who use these platforms do not think about the bad things about blockchain. They just want the platform to work quickly and consistently and they want to trust it. Blockchain technology has to work in these situations like, in games and entertainment platforms because people will stop using them if they do not work well. Blockchain has to be responsive, consistent and trustworthy for people to use it. When we are designing infrastructure we need to think about how it will handle the things people expect from it. This is a different issue than just trying to make it work as fast, as possible or making sure it does well on tests that do not really show how it will work in the real world. We have to make sure our infrastructure can absorb the expectations that people have of it. Systems that last a long time teach us something. The decisions we make about how they work at the beginning become a part of how they are built over time. This includes things like how they run how they keep track of information how we update them and how people get paid. As the system gets bigger these decisions add up. When other programs, tools and outside companies start to use these systems it becomes very hard to make changes to them. It is expensive. It can be dangerous. If we design a system from the start to work with a lot of people it will be different from one that we try to change to work with a lot of people. One way is not better than the other. They have different problems. Systems that are designed for a lot of people from the beginning have issues than systems that are changed later to work with a lot of people, like consumer-scale systems. Vanar is an example of this. They really focus on gaming and entertainment. This means that they think people want a few things. They want to know what to expect when they use the system. They want to know how much it will cost. They also want it to work with the tools they already use. These things are just as important as making sure the system is totally decentralized. When you start with these ideas it affects a lot of things. For example it affects how much people pay for transactions. It affects how people get information from the system. It even affects how the system is updated and how problems are fixed. Some of these choices might limit what people can do in some ways. They also make other things easier, for Vanar and its users. The main thing to think about is not whether these choices are good or bad but that they decide how the system will work over a time. The system will be shaped by these tradeoffs. That is what matters. The system and its performance will depend on these choices. Systems that cover areas like gaming, metaverse environments services that use Artificial Intelligence and tools for brands also have to deal with a lot of coordination problems. Each of these areas is changing at its speed and this puts stress on the system in different ways. What works well for a game may not work perfectly for making sure a brand is doing things right or, for work that is driven by Artificial Intelligence. Over time the system has to either find a way to work with the rules or pay the price for supporting different needs.The systems have to do one of these things. Both ways are going to make it harder to maintain the system. This will cause tension in the way it is built. This is the point where second-order effects start to take over. The things we do to help the ecosystem grow at first can later cause problems with how resourcesre used. The shortcuts we use to make it easy for developers to get started can become obstacles to performance. The connections we make to help people use the system can become rigid and hard to change. These are not mistakes, in the design. Rather what happens when we pick a path and stick to it as we actually use the system. We have to think about the ecosystem and how it will grow over time and consider how our decisions will affect the ecosystem and the people who use it. The second-order effects of our decisions can be significant. They can impact the ecosystem in ways we do not expect so we need to be careful and think about the long term effects of what we do. Markets and the stories people tell about them usually take a while to catch up with what's really happening. People tend to focus on goals like getting a lot of users creating a big ecosystem and making popular products such as metaverse platforms or game networks. The hard work that goes into keeping these systems running over time, like handling updates without causing problems making sure old systems still work dealing with unexpected demands and managing when things go wrong is often not considered when people first decide how much something is worth. By the time people start to notice these things the main structure of the system is already set in motion. It is hard to change. When I look at Vanar through this lens I am less interested in the list of supported verticals or the promise of scale and interested in how the Vanar system is expected to age over time. How does the Vanar system handle failure when things do not go as planned? How costly is it to evolve core assumptions in Vanar once applications, like Virtua Metaverse or the VGN games network are deeply embedded in Vanar?How much operational complexity is pushed onto developers and partners who use Vanar and how much of this complexity is absorbed by the Vanar base layer itself? These questions do not have answers and they are not the kind of things you can sum up in a few words. The Bitcoin system and other systems like it are very complex. They are the kinds of questions that only become clearer as the Bitcoin system accumulates history of being used.. They are also the questions that determine whether the Bitcoin infrastructure can remain coherent be maintained and be trustworthy, over time. The Bitcoin system has to be able to answer these questions if it wants to be adopted by a lot of people. In the end the long-term viability of any such system comes down to a single foundational issue: when the environment changes and it always does—does the architecture allow the system to adapt without breaking the assumptions that made it useful in the first place? @Vanarchain #vanar $VANRY
XPL Tokenomics: Die wirtschaftlichen Kräfte, die Plasma antreiben.
Wenn wir über Tokenomics sprechen, beginnen wir normalerweise mit Ideen. Die Leute sagen, dass Anreize helfen, alle auf die gleiche Seite zu bringen, das Netzwerk sicher zu halten und es wachsen zu lassen. Wir zeichnen Bilder, die zeigen, wie Wert und Verantwortung sich bewegen. Wenn alles ausgewogen aussieht und Sinn macht, denken wir, dass der Plan gut ist. Es gibt die Idee, dass wenn etwas auf Papier gut aussieht, es im Leben gut funktionieren wird. Tokenomics ist, wie diese Anreize und Netzwerke zusammenarbeiten, und Tokenomics ist das, was wir zu verstehen versuchen. Tokenomics ist ein Thema, aber wir denken oft, dass wenn wir nur die Grundlagen richtig hinbekommen, der Rest der Tokenomics seinen Platz finden wird.
In der Stille zwischen Ledgers: Die Geschichte von Dusk und seinem Streben, die Finanzen neu zu gestalten.
Es begann mit einer Frage, die jeden einzelnen Ingenieur und jeden Regulierer beschäftigte, der sah, wie die Blockchain populär wurde. Die Frage war diese: Können wir wirklich Privatsphäre haben und die Regeln der realen Welt auf einem Ledger wie der Blockchain befolgen? Das ist ein Geschäft für die Blockchain. In einer Welt, in der Finanzmärkte täglich Billionen bewegen, wo Institutionen Vertraulichkeit und Transparenz ausbalancieren müssen, schien die Antwort schwer fassbar. Wenn wir nicht auf die Zahlen und all die Höhen und Tiefen des Aktienmarktes achten, findet die eigentliche Arbeit der Systeme statt. Die meiste Zeit sprechen die Menschen über Dusk und die größere Gruppe von Finanzsystemen, auf die sie sich auf Ideen konzentrieren. Die Menschen sprechen über Dusk.
This makes me wonder about what happens when the system's, under a lot of pressure. For example how do they. Carry out upgrades to the system. How do they stop problems from spreading when something goes wrong.. Who has to deal with the complicated parts of the system. The people running it or the people using it. The system is a part of this.
Markets and stories about Markets often take a while to catch up with what's really happening. People usually find it easier to think about what something can do in the future than what it is doing now to keep things running smoothly. It is also easier to get excited about something like a launch than to appreciate a system that has been working quietly for a long time like five years without any problems. In my experience with these systems whether or not they will be successful, in the run is decided a long time after the excitement of the launch is over. This is when the system has to deal with the decisions that were made when it was first being built and Markets have to think about how these decisions will work out.
Which brings me back to the question I find myself asking of any infrastructure intended to settle value over long periods of time when the system is no longer new, no longer growing quickly, and no longer surrounded by optimistic narratives, do its core assumptions still make operating it boring—and does boring remain economically and socially sustainable? @Plasma #Plasma $XPL
Vanar is a lot more than one network. The Vanar ecosystem is really big. It covers many areas, like gaming, experiences in the metaverse things that use artificial intelligence efforts to be more sustainable and solutions that help brands. Vanar is involved in all these things. Vanar is making a difference, in each of them.
The Virtua Metaverse and the VGN games network are making this idea a reality. These are not just tests. They are actual places where the Virtua Metaverse and the VGN games network use Vanars system and see how it works when it is really being used. The Virtua Metaverse and the VGN games network show us that blockchain technology can work behind the scenes helping to make complicated digital worlds rather than trying to be the center of attention. The Virtua Metaverse and the VGN games network are examples of how blockchain can do this.
At the center of it all is the VANRY token, which enables activity across the network. It’s designed as a practical utility that supports the ecosystem, not the main attraction. @Vanarchain #vanar $VANRY
Dusk did not come from things that're popular at the moment. It came from an understanding that a lot of people, in finance and cryptography have. They know that the old ways of handling money and the new public blockchains both do some things correctly and some things incorrectly. Dusk is a result of this understanding of financial systems and public blockchains.
The old way of doing finance also known as legacy finance uses records and has many people in the middle. This helps keep information safe but it makes things slower and harder for people to use. It is not very efficient either.
Public blockchains are completely different. They are open and transparent. Once something is written it cannot be changed. People can trust them without needing someone, in the middle to help. However the downside is that everyone can see every transaction that happens.In life both of these systems only solve part of the problem. Legacy finance and public blockchains each have their issues. At the time the people in charge need to be able to see what is going on so they can check everything is okay make sure people are following the rules and enforce laws, like MiFID II and MiCA. These are not things that can be ignored they are necessary. Dusk is trying to find a way to make this work. They do not want to pick one side or the other they want to create a system where secrecy and openness work together of against each other. Looking further ahead, Dusk’s ambition reaches well beyond writing better code. The project envisions a new kind of financial foundation — decentralized market infrastructure built for the real world. In this future, securities, bonds, equities, and other regulated assets are issued, traded and settled directly on-chain, with the same legal certainty institutions require and the personal privacy participants expect. It’s not about replacing finance overnight but about quietly rebuilding its foundations so they can support the next generation of markets. @Dusk #dusk $DUSK
Plasma XPL Customization: Building Layouts Around Your Needs.
People usually think that customization is a thing. When we talk about it we say it is like being free. We can move things around switch parts change how we do things and make it feel like it is ours. Some systems, like Plasma XPL take this idea further. They think that being able to change lots of things and make it our own way is what makes it good. The more ways we can customize Plasma XPL the better it is. This idea sounds okay when we think about it. Things are not always as simple as they seem. Concepts can make things look flat you know like they are not really real.. When you have to make something work every single day and then every single year it gets really complicated. The picture of things is not so easy to understand when you have to deal with a system that has to run day after day year, after year. When we set something up we often forget that it is not about the setup. It is, about the system. How we live with the system. We configure the system at one point in time.. Using a system that we customized is something that we have to do all the time. In the world things do not stay the same. The way we set up our systems will change when we get software or when we replace old hardware or when we have to do different tasks or when people slowly start doing things in a different way. The system and the way we live with the system will keep changing because of these things. A design that works really well now can be annoying or break easily on. This is not because the design was bad. Because the design is based on ideas that are no longer true, about how people are using the system. You do not usually see these problems when you are showing off the system or looking at pictures of it.. These problems are what people deal with every day when they are really using the system. When we think about systems engineering customization is not really about giving people options. It is more about dealing with complexity. Every time we add something that can be changed it adds another way the system can work. Over time the number of ways these things can interact with each other gets big really fast. It is hard to imagine how big it can get. When we talk about software systems that have been around for a time they rarely break because one part stops working. They break because of how the different parts interact with each other. Even if each part is working correctly on its own the way they work together can still cause problems. Systems engineering is, about understanding how these interactions can cause problems and customization is a big part of that. When we have layouts that can be changed in ways it makes the things that happen on the surface of the system harder to figure out. The system is always. That makes it tough to understand what the behavior of the system will be. This is because the customizable layouts are a big part of the system and they make the behavior of the system harder to predict and reason, about as the system evolves over time. The behavior of the system and the customizable layouts are connected in a way that makes it hard to know what will happen next. When a system is used every day it is very important that it is stable and easy to maintain. This is more important than how it can be customized. If a system uses a version of a widget or does something that is not documented or relies on things happening at a very specific time it might work perfectly for a while.. It will probably stop working at some point. When this happens it is usually very hard to fix. The user might not even remember why they set things up in a way or what caused a problem. Over time it can be just as hard to understand how a system works, as it was to set it up in the place. Systems like this can be very frustrating to deal with because system stability and system maintainability are crucial for work, with the system. When we first start building something the ideas we have about how it should look and work are really important. If we think that the way things are laid out is not a deal and can be easily changed or thrown away then we will probably make it easy to change things around.. If we think that the way things are laid out is going to be around for a long time then we will want to make sure it is done right and that we can still use it even if we make changes later on. The decisions we make at the beginning have an impact, on what happens later. Once people start using the system and making it a part of their work it becomes really hard to make big changes to it because it might mess things up for them. Even good changes can be a problem if they change the way things work a bit or mess up the way things are set up. Changes like these can be disruptive, to the way people do things even if that is not what you meant to do. The behavior of the system and the existing layouts are important and good changes should not alter them in a way. When you look at systems that people use you can see a difference between the ones that get customized later on and the ones that are made to be customized from the start. The systems that get customized later usually show the workings to the users, which can be really powerful but also really fragile. On the hand systems that are made to be customized from the beginning tend to have clearer rules, which means they are not as flexible but are more predictable. One way is not better, than the other. The main difference is where the complicated stuff ends up. Does the system take care of it or do the users have to deal with it. Customization is what matters here and how systems handle customization is the key. When you think about the downsides of things of what they can do you start to see the bigger picture. A layout engine that can do a lot of things can actually make development slower because you have to make sure every change works with everything. If you have a straightforward model you can move faster but people who use it might have to find ways around things and that can be risky. Letting people customize things can help them get work done faster at first. It can also make things more confusing, over time especially when something breaks or when you have to switch to a new version. The customization of tradeoffs can really affect how you work with tradeoffs and how tradeoffs impact your work. Failures that teach us something are often very ordinary. For example a panel might stop working after we update something because a part of the system is no longer supported. The way things look on the screen can change when we get a monitor. The way we do things can depend on how windows work and this can change a little when the system is busy. Each of these problems is not a deal on its own.. When they add up they can make a big difference, over time. They can make a system feel like it is reliable or like it is going to break. The failures are what make the system feel trustworthy or brittle. The system and its failures are what matter. Design approaches are different because they start with ideas. Some systems think of layouts as a set of rules that can be changed checked and gone back, to a version if needed. Other systems think of layouts as things that people can interact with and change away rather than trying to control them over time. Each way of thinking shows an idea of how people use their environment. Whether they want to carefully plan it or constantly make changes to it. The design approaches are not always right or wrong it depends on the situation. There are also costs that people tend to overlook. When you do a lot of customization you need to write down what you did test it times to make sure it works have tools to help move things over and always be available to help the people using it. These things cost money and time over and over again. If you do not have resources for these things the people using the customization have to deal with problems things not working the same way and not knowing what to expect. This is usually when people start to lose interest, in customization. Markets and the stories people tell about them do not always keep up with what's really happening. It is simple to show people that something is flexible. It is simple to sell them on that idea.. It is harder to show people that something is durable and will work with other things and that we can see how it is working. Even though these things are really important in the run they are not as noticeable. So the work that engineers do to make sure Markets are stable for a time does not get as much attention as new features that people can customize even though the engineering work has a much bigger effect, on how people use Markets every day. After spending years watching complex systems age, I noticed that conversations about customization eventually circle back to a single question: can a personalized system remain understandable and operable as it evolves? If it can, customization becomes a genuine strength. If it can not it slowly turns into a liability. Everything else the number of options, the elegance of the interface, the power of the layout model only matters insofar as it supports that long term relationship between the user and the system. @Plasma #Plasma $XPL
Das nächste Kapitel der Blockchain: Reibung reduzieren, um die alltägliche Nutzung zu ermöglichen.
Wenn Menschen in der Öffentlichkeit über Blockchain sprechen, reden sie normalerweise über das Bild. Wir diskutieren Dinge wie Dezentralisierung und Transparenz. Das sind Ideen, aber sie erzählen nicht die ganze Geschichte. Blockchain soll ein Weg sein, aber das ist nicht immer so, wenn sie tatsächlich genutzt wird. Was passiert, wenn Blockchain eine Zeit lang genutzt wird und Menschen versuchen, sie zu reparieren oder sie auf die falsche Weise zu verwenden? Aus der Sicht der Menschen, die diese Systeme bauen, ist das ein Geschäft. Blockchain wird in Bezug auf Dinge wie Vertrauen und Programmierbarkeit diskutiert. Die Realität, wie Blockchain funktioniert, ist komplizierter als das.
People usually talk about privacy from a distance. They do not really think about how things work. The conversation about privacy is often about ideas. Like the basics of cryptography what protocols can promise and what people claim in their papers. It is also about the things that could happen but only the bad things that people think about. In this world privacy is simple. A system. Has privacy or it does not. When the right math is used the problem of privacy seems to be solved. Privacy is, like that. People think about it in a way. The system has privacy. It does not have privacy. I have worked with systems that need to run all the time for years. The way people think about this is not totally wrong. It is just missing some points. When it comes to privacy it usually does not fail because of some theory. It fails when it is actually being used. Privacy fails when the system is really busy. It fails when people are moving data from one system to another. It fails when people are doing maintenance work.. It fails where the technical parts of the system meet the reasons why people use it and the real world. Privacy fails at these points because of the way people use the system and the way things really work. What people often do not think about is how tough the real world is for systems. Systems do not just run one time. Then stop. They keep going. They get bigger. The things they rely on change. The people working on them. Go. Rules and laws change too. People who try to attack systems get smarter. After a while the question is not just "is this system private when we first make it?. Something even harder: does this system stay private after many years of making changes dealing with problems finding ways, around things and making compromises? From a systems engineering point of view longevity is not really about how something works at its best. It is, about how a system works when it is not working perfectly. The thing that makes infrastructure a long time is not how it works when everything is going well but how it works when things are not going well. A privacy mechanism that only works when every part of the system is working perfectly is not very strong. As systems get older people start taking shortcuts they only monitor some things. They start to assume things without writing them down which can cause problems that are hard to see. The privacy mechanism of a system is what matters and the privacy mechanism of a system should be able to handle problems. The system should be able to handle things when they're not ideal and the system should be able to handle things when the system is not working perfectly. One thing we learn over and over is how the decisions we make about a systems architecture at the beginning can have an impact later on. When a system is still small we make choices about things like who we trust what data people can see, how we will upgrade the system and what we are willing to sacrifice in terms of performance. These choices become very expensive to change on. We can try to add privacy to a system that was not originally designed with privacy in mind. It is not usually a simple process. When we add layers to the system we often introduce small problems that can cause big issues, such as people being able to see information they should not or the system giving away secrets through the way it operates. Architectural decisions like these can also lead to problems, with the way the system is run. The rules we put in place to govern it can sometimes get around the technical safeguards we have set up. That does not mean that systems that are retrofitted will always fail. Many systems are able to adapt. The ability to adapt is often a thing.. Adapting systems is not something that can be done without any cost. The systems become more complicated. It takes work to keep them running. The people, in charge of the systems have to pay attention to them all the time. They have to make sure that the systems are working correctly. Over time people have to make an effort to protect their privacy. The system does not protect privacy by itself. People have to take care of privacy. Systems that are retrofitted do not always protect privacy by default. People have to work to defend their privacy. When we build systems with privacy in mind from the beginning we have to think about things. These systems are often more complicated from the start. We have to be more careful about how flexible they're we have to limit what the people running them can see. This has effects. It makes it harder to find problems when things go wrong. It slows down how quickly we can make changes. It even changes how teams work together and get things done. The people building these systems usually have to give up some ways of doing things at the beginning so that the whole system is safer in the long run. Systems with privacy, in mind like these are just built that way. The big difference is not which way is really better. It is about knowing what you are giving up when you make a choice. Privacy always has effects that happen later. Having rules can make it harder to get information make it tough to follow the rules or make it slower to respond. Having rules can make things happen faster but it can also cause problems that are hard to deal with and even harder to fix later. Every decision you make will stop some things from happening. It will also make other things possible. Privacy is like that it has these effects that happen later. When you make a choice, about privacy you have to think about what might happen because of that choice. Markets and stories about what's happening often take time to catch up with what is really going on. It is easier to talk about the features of something than the limitations of Markets and narratives. It is also easier to show people how something works than to show them how long it will last.. The systems that Markets and narratives are talking about that last, for a long time are usually the ones that still make sense in the world they are being used in even after many years have passed and the people who created them are no longer involved and things have changed. After watching enough complex systems age, the discussion inevitably comes back to a single foundational question: what does this system require to remain faithful to its core guarantees as everything around it changes? Privacy that actually works is not the version that sounds most compelling at inception but the version that can survive maintenance, pressure, and time without quietly eroding. @Dusk #dusk $DUSK
I have been looking into Plasma lately. Plasma is one of those projects that feels quietly intentional. Plasma just has this feeling to it. This is a Layer 1 that is built around stablecoins from the start. Stablecoins are the focus, not something that was added later. The Layer 1 has support for the Ethereum Virtual Machine, which is also known as EVM, with Reth. It also has finality with PlasmaBFT. There are some details that really matter when it comes to payments, with Layer 1. For example you can send USDT without having to pay for gas. You can pay fees directly with stablecoins. I really like the focus of this project. It is not like companies that are only trying to make money from people using DeFi all the time. This project is made for life for people to use Bitcoin and other things to pay for things they need every day in places where a lot of people are already using it. It is also made to be reliable which is important, for organizations. The fact that it is connected to Bitcoin also means that it is more neutral and free which is a thing because it means that no one can control it or stop it. The Bitcoin security is a layer that helps with this. No flashy promises. Just solid infrastructure for how stablecoins are actually used. @Plasma #Plasma $XPL
Vanar is a blockchain that is meant to be used in life. It is not an idea but something that actually works. The people who made Vanar have experience working with games, entertainment and big brands, on the internet. They know that people who use these things want them to be fast, cheap and easy to use. If something is slow, expensive or hard to figure out people will not use it. The technology has to work or people will give up on it. Vanar is a Layer 1 blockchain. It is built to work in the real world.
These areas really put a lot of stress on infrastructure. The thing about games and interactive entertainment is that they need to be fast and always on. If there is a little delay it can be really annoying and take away from the experience. At the time people want consumer and brand platforms to be simple and easy to use. Most people do not want to have to learn a lot of technical stuff just to be able to use them. Games and interactive entertainment need to be easy to use. When systems are too hard to use they usually only get used by people are really, into technology and they do not get used by a lot of other people.
Vanar is shaped by an understanding of these realities. Adoption is not treated as something to solve later, after the technology is built. It is part of the starting point. By designing the network around speed, predictable costs, and usability from the outset, Vanar aims to create infrastructure that fits naturally into everyday digital experiences rather than forcing users to adapt to it. @Vanarchain #vanar $VANRY
Privacy sounds simple in theory, but it becomes a real challenge once it has to function on-chain. When smart contracts go live, every architectural decision is stress-tested by users, validators, and applications all interacting at once. That’s clearly the environment Dusk is being built for. Rather than choosing between openness and confidentiality, DUSK aims to support smart contracts where sensitive information remains private while execution stays fully verifiable on-chain. That balance is especially important in financial use cases. Live networks leave no room for shortcuts. If privacy compromises determinism or performance, adoption slows fast. Projects that account for those realities from the start tend to stand out. Dusk comes across as a team that understands privacy only has value if it works reliably in real-world conditions. That perspective is often what separates practical networks from concepts that never quite make it past experimentation. @Dusk #dusk $DUSK
Bridging Concept and Continuity: Reflections on Privacy-Centric Financial Blockchains.
Wenn Menschen über Blockchain-Projekte sprechen, konzentrieren sie sich normalerweise darauf, was die Projekte tun können, wie schnell sie arbeiten oder welche neuen Sicherheitsarten sie verwenden. Sie sagen Dinge wie Transaktionen, regulatorische Compliance und hochleistungsfähige Finalität, als wären diese einfach zu bewältigen, und das Betreiben von Blockchain-Projekten in großem Maßstab sei kein großes Problem. Blockchain-Projekte werden oft in den Nachrichten, bei Besprechungen oder sogar unter Experten diskutiert, und die Leute sprechen normalerweise über die Eigenschaften von Blockchain-Projekten. Die echten Herausforderungen bei der Nutzung von Blockchain-Projekten in der Welt werden nicht immer berücksichtigt. Blockchain-Projekte sind komplex. Sie in großem Maßstab zu betreiben, kann sehr schwierig sein.
Meine Perspektive auf Vanar: Verbindung von realen Vermögenswerten mit digitalen Wirtschaften.
Ich werde das so schreiben, dass es wie eine Person klingt. Ich möchte die Teile beibehalten und es ernsthaft, aber nicht zu formell klingen lassen. Die Hauptideen werden gleich bleiben. Ich werde einen natürlicheren Rhythmus und eine Art des Sprechens verwenden. Das wird es so klingen lassen, als würde ein Ingenieur über Dinge nachdenken und im Laufe der Zeit sprechen. Die Ideen des Ingenieurs bleiben intakt. Der Ingenieur wird eine natürlichere und nachdenklichere Art des Sprechens verwenden. Wenn Menschen über Vanar sprechen, tun sie dies normalerweise auf eine allgemeine Weise. Sie sagen Dinge wie: Vanar hilft, weltliche Dinge mit digitalen Welten zu verbinden. Das bedeutet, Dinge zu nehmen und digitale Versionen von ihnen zu erstellen, damit es einfacher ist, sie zu besitzen und zu handeln. Die Idee von Vanar ist einfach. Klingt gut. Es ist leicht zu verstehen und anderen zu erklären. Die Leute mögen die Idee, weil sie mit der Idee der Blockchain übereinstimmt, die eine neue Art ist, wie Menschen einander vertrauen und zusammenarbeiten können. Vanar ist ein Teil davon, und die Menschen schätzen, dass es einfacher ist, Werte zwischen verschiedenen Systemen zu bewegen.
Creating Trustworthy Merchant Payment Systems on Plasma XPL: A Systems Engineering Perspective.
When we talk about blockchain technology people often discuss payment systems for merchants. These systems are built using things like Plasma XPL. The talk around these systems is often about how they can handle a lot of transactions do things quickly and save money. These are things to consider when making a payment system.. Sometimes people do not think about the hard work that goes into making a system that people can trust and that works well over time. Blockchain technology and payment systems, like the ones built on Plasma XPL need to be reliable. We need to think about how blockchain technology and payment systems can work for merchants. When we think about how merchant payment systemsre designed they usually focus on a few key things. They need to be fast so people do not have to wait a time for their payments to go through. They also need to be able to work without being controlled by one point and the fees need to be low. These things are important to businesses and people who buy things in places where payments need to happen quickly and easily. Plasma XPL is a system that is built on top of Ethereum. It is interesting because it tries to move some of the work of processing payments to chains, which helps take some of the pressure, off the main Ethereum chain. This makes it easier and less expensive to use Ethereum. Plasma XPL is a layer-2 scalability solution, which means it is a way to make Ethereum work better and faster. But it’s easy to overlook the deeper, long-term engineering issues that arise when systems of this nature are deployed at scale, particularly in dynamic, real-world environments where failure modes are difficult to predict. In systems engineering there is a truth that really matters: the big decisions you make at the start of a project can have lasting consequences that you cannot change.The Plasma XPL design is an example of this.The people who made Plasma XPL thought that Plasma XPL sidechains could handle transactions on their own without needing help, from the main Ethereum chain.This was an idea when they were building Plasma XPL. The Plasma XPL system was built with this idea in mind. This idea was good at the beginning when the system was not used a lot the number of merchants and users was small. Everything was still being tested. The system was new then.. As the system gets bigger the ideas we had, at the beginning do not always work. The system idea worked early on. The system had users and merchants early on. As the system grows we find problems we did not expect with the system. We have a problem with Plasma XPL. This is an example of how important decisions about the systems design can cause problems later on. Plasma XPL started with sidechains, which seemed like an idea at the time. They were supposed to help the Ethereum chain by taking some of the work off of it and letting more things happen outside of the main chain.. Then more people started using Plasma XPL and more stores began to accept payments, with it. As all these transactions started happening at the time Plasma XPL started to have trouble working properly. Plasma XPL is still having these problems because of the way it was designed. The assumptions that worked well at low scale like sidechains being able to independently handle transaction processing begin to show cracks. It’s an important reminder when designing complex systems, we need to think beyond the immediate needs and consider how the system will adapt over time. The challenge is not in creating a system that works today it’s in creating one that will continue to work as it grows. This is why long-term planning, adaptability, and foresight are critical in systems engineering. Because once a system reaches a certain size, it becomes harder to fix, harder to adapt and harder to maintain. In the end, the real question is: will this system remain stable and resilient as it scales? That’s the key factor that will determine whether it thrives or falls apart under the weight of its own growth. @Plasma #Plasma $XPL
Wenn wir über Dinge wie Binances Plasma sprechen, fangen die Leute normalerweise mit dem Bild an. Sie sprechen darüber, wie man Transaktionen schneller machen und das System besser funktionieren lassen kann. Sie sprechen auch über Möglichkeiten, einen Teil der Arbeit von der Kette zu nehmen. Zuerst denkt jeder darüber nach, was möglich sein könnte. Wie viele Transaktionen können wir wirklich gleichzeitig durchführen? Wie werden sich Tokens bewegen? Was werden die Leute tatsächlich aus der Nutzung dieses Systems herausholen?
All diese Dinge lassen uns denken, dass Binances Plasma eine effiziente und innovative Art ist, Dinge zu tun. Aus meiner Sicht spiegeln diese Diskussionen jedoch selten wider, wie es ist, das System kontinuierlich in der realen Welt zu betreiben, wo Tausende oder Millionen von Teilnehmern auf unvorhersehbare Weise interagieren. @Plasma #Plasma $XPL
Vanar is made for people, like you and me. It gets rid of all the stuff that gets in the way. There is no setup, no extra charges that you do not expect and nothing that will slow you down. When you use Vanar things happen fast. You know what to expect. The costs are steady. The tools work the way Vanar should. You can start making things with Vanar away and focus on your project instead of dealing with the technical parts of Vanar. The goal is straightforward: provide a reliable, easy-to-use foundation so developers can make products people actually want to use, and users can interact with them comfortably and confidently. @Vanar #vanar $VANRY
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